Robert J. Teather
生駒 : 奈良先端科学技術大学院大学, 2024.2
Lecture ArchiveExtended reality (XR), a catch-all term for virtual reality (VR), mixed reality (MR) and augmented reality (AR) has recently become popular again with the release of low-cost and effective consumer-grade head-mounted displays such as the Meta Quest. The longstanding dream of VR has users interacting with virtual objects as naturally as real ones. In practice, despite technological advances, numerous technical and human factors make this difficult. Modern VR interaction continues to employ naturally-inspired interaction techniques that have changed little since their introduction in the late 80s. Similarly, cybersickness and the lack of tactile feedback when interacting with virtual objects are well-known to limit the effectiveness of VR systems, yet these issues persist today. In this talk, I will discuss my research addressing these three interrelated areas of virtual reality interaction. I will first describe my studies comparing 3D selection interfaces between 3D and desktop systems, and my work in extending a standardized methodology to support fair and direct comparison between these two different modalities. I will then discuss my research group's recent work employing this standardized methodology for evaluating novel 3D selection methods, as well as other projects aimed at enhancing the usability of VR systems through evaluating the effectiveness of cybersickness reduction techniques and novel approaches to VR haptics that employ shape-changing devices and perceptual illusions. I will close by discussing future directions for this work on both improving usability of, and equitable access to, VR technology.
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2024
電子化映像資料(1時間15分00秒)
情報科学領域・コロキアム ; 2023年度
講演者所属:Carleton University
講演日: 2024年2月29日
講演場所: エーアイ大講義室, AI Inc. Seminar Hall (L1)
Japan
English (eng)
English (eng)