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3D Reconstruction in Scattering Media

3D Reconstruction in Scattering Media

Yuki Fujimura

生駒 : 奈良先端科学技術大学院大学, 2021.6

Lecture Archive

Volume No.

Total: 1
No. Printing year Location Call Number Material ID Circulation class Status Waiting

1

  • LA-I-R[MPDASH][Mobile]

M019143

Contents Intro.

This lecture discusses three-dimensional (3D) reconstruction in scattering media. 3D reconstruction from two-dimensional images is important in computer vision. However, images captured in scattering media, such as fog or murky water, degrade due to light scattering and attenuation caused by suspended particles. Unfortunately, conventional 3D reconstruction methods are affected by this image degradation in scattering media. This lecture presents image formation models for such degradation and proposes methods to enable 3D reconstruction in scattering media. Typical disparity- and shading-based 3D reconstruction methods, i.e., multi-view stereo and photometric stereo, are extended for scattering media with appropriate physics-based scattering models. The effectiveness of the proposed methods is evaluated on real data captured in foggy scenes and underwater.

Details

Publication year

2021

Form

電子化映像資料(33分10秒)

Series title

情報科学領域・コロキアム ; 2021年度

Note

講演者所属: 情報科学領域

講演日: 2021年6月8日 3限

講演場所: エーアイ大講義室 (L1)

Country of publication

Japan

Title language

English (eng)

Language of texts

English (eng)

Author information

Fujimura, Yuki