TOC
Otmar Hilliges
生駒 : 奈良先端科学技術大学院大学, 2014.12
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We have seen three dominant waves in computer interfaces: purely text-based interfaces (e.g., the command line prompt), graphical interfaces based on mouse and keyboard, and direct-touch based interfaces on mobile phones and tablet computers. All of these interaction paradigms are centered around the idea of having a single, personal computer with a screen as primary means to convey information between human and the machine. With computing devices becoming evermore powerful, networked and smaller, it is also becoming clear that this traditional computing paradigm will be replaced, or complemented, with a new style of computing. A paradigm where both computation and interaction are distributed and networked -- and not necessarily bound to a single display or input device. We are already witnessing how research on wearable computing and augmented reality (AR) is transitioning from the lab into the mainstream, and more such paradigm shifts will follow.
2014
電子化映像資料(1時間13分22秒)
情報科学研究科・ゼミナール講演 ; 平成26年度
講演者所属: ETH Zurich, Department of Computer Science
講演日: 平成26年12月15日
講演場所: 情報科学研究科大講義室(L1)
Japan
English (eng)
English (eng)