Anatole Lécuyer
生駒 : 奈良先端科学技術大学院大学, 2023.4
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Virtual reality (VR) spontaneously evokes a set of high-endtechnologies designed to "immerse" itsusers in synthetic 3Denvironments simulated in real time by a computer. Thanks to dedicatedinterfaces such as head-mounted displays, VR applications allow usersto have powerful experiences such as being in a different place orinteracting with characters that are not physically present forreal.The first VR systems date back to the 1950s or 1960s, but a media andeconomic craze hasrecently developed, especially with the buzz around"metaverses" these massively shared virtualworlds often presented asthe "Internet of the future", in which we may one day be able toperform many human activities such as working, training, visiting,meeting, shopping, etc. Such anextraordinary promise has motivatedcolossal investments of the tech giants over the last 10 years.We aretherefore living in a pivotal and historic moment for this field,which is progressively moving towards mass applications. In this talk,we will question the next steps for VR technologies. We willfirstargue that VR is progressively bringing more physical engagement in 3Dhuman-computer interactions, for example through "haptic" technologies(tactile or force feedback) or virtual embodiment in "self-avatars"(anthropomorphic representation of oneself in a virtualenvironment).We will also focus on the current hybridization of VRtechnologies with physiological and neural interfaces, suggestingfuture interactive systems directly exploiting users' cognitivestates, and pavingthe way for even more compelling and holisticexperiences. We will illustrate our talk with some ofour latestscientific results, showing a glimpse of what could be “the future ofour 3D interactions with virtual worlds”.
2023
電子化映像資料(1時間24分00秒)
情報科学領域・コロキアム ; 2023年度
講演者所属: The French National Institute for Research in ComputerScience and Control, in Rennes, France
講演日: 2023年4月7日 4限
講演場所: エーアイ大講義室, AI Inc. Seminar Hall (L1)
Japan
English (eng)
English (eng)