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A Communication Robot for Playing Video Games Together to Boost Motivation for Daily-use

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dc.contributor.author Kanda, Shogo en
dc.contributor.author Sawabe, Taishi en
dc.contributor.author Kanbara, Masayuki en
dc.contributor.author Fujimoto, Yuichiro en
dc.contributor.author Kato, Hirokazu en
dc.date.accessioned 2022-03-28T00:50:43Z en
dc.date.available 2022-03-28T00:50:43Z en
dc.date.issued 2022-03-07 en
dc.identifier.uri http://hdl.handle.net/10061/14694 en
dc.description HRI '22: ACM/IEEE International Conference on Human-Robot Interaction,Sapporo Hokkaido Japan,March 7 - 10, 2022 en
dc.description.abstract Nowadays, decreasing opportunities for people to have daily conversations due to the increase in the number of withdrawn young people and households living alone. The lack of daily conversation has been pointed out as a risk that can lead to mental problems such as depression, and serious health problems such as dementia for the elderly. Efforts to encourage daily communication by having communication robots that act as talking partners is attracting attention to solve those problems. One of the challenges of communication robots is the difficulty of maintaining users' motivation to continue using robots. In this study, we propose the communication robot that plays a video game together with a user as an approach to keep the user's motivation high to use the robot. The proposed method not only controls the dialogue content of the robot but also controls the video game situation by manipulating the video game character. In this system, we aim to create an atmosphere where users can enjoy playing video games with the robot together, and the proposed game communication robot can keep their motivation high to use the robot. en
dc.language.iso en en
dc.publisher IEEE Press en
dc.relation.isversionof https://dl.acm.org/doi/10.5555/3523760.3523886 en
dc.rights ©2022 IEEE ja
dc.subject communication robot en
dc.subject video game en
dc.subject hri en
dc.subject dialogue robot en
dc.title A Communication Robot for Playing Video Games Together to Boost Motivation for Daily-use en
dc.type.nii Conference Paper en
dc.contributor.transcription カンダ, ショウゴ ja
dc.contributor.transcription サワベ, タイシ ja
dc.contributor.transcription カンバラ, マサユキ ja
dc.contributor.transcription フジモト, ユウイチロウ ja
dc.contributor.transcription カトウ, ヒロカズ ja
dc.contributor.alternative 神田, 将吾 ja
dc.contributor.alternative 澤邊, 太志 ja
dc.contributor.alternative 神原, 誠之 ja
dc.contributor.alternative 藤本, 雄一郎 ja
dc.contributor.alternative 加藤, 博一 ja
dc.textversion author en
dc.identifier.jtitle Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction en
dc.identifier.spage 831 en
dc.identifier.epage 833 en
dc.identifier.NAIST-ID 87647517 en
dc.identifier.NAIST-ID 84360916 en
dc.identifier.NAIST-ID 73292542 en
dc.identifier.NAIST-ID 82044561 en
dc.identifier.NAIST-ID 73292815 en

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