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Stepping over Obstacles with Augmented Reality based on Visual Exproprioception

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dc.contributor.author Alessandro, Luchetti en
dc.contributor.author Edoardo, Parolin en
dc.contributor.author Isidro, Butaslac en
dc.contributor.author Fujimoto, Yuichiro en
dc.contributor.author Kanbara, Masayuki en
dc.contributor.author Paolo, Bosetti en
dc.contributor.author Mariolino, De Cecco en
dc.contributor.author Kato, Hirokazu en
dc.date.accessioned 2021-01-13T04:38:55Z en
dc.date.available 2021-01-13T04:38:55Z en
dc.date.issued 2020-12-16 en
dc.identifier.uri http://hdl.handle.net/10061/14209 en
dc.description 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct),9-13 Nov. 2020 ,Recife, Brazil en
dc.description.abstract The purpose of this study is to analyze the different kinds of ex- proprioceptive visual cues on an Augmented Reality (AR) system during gait exercise, on top of understanding which cues provide the best visualizations in stepping over obstacles. The main problem for users is to understand the position of virtual objects relative to themselves. Since visual exproprioception provides information about the body position in relation to the environment, it has the possibility to yield positive effects with regards to position control and gait biomechanics in the AR system. This research was born as part of the collaboration with the staff of Takanohara Central Hospital in Japan. Twenty-seven individuals were invited to take part in the user study to test three visual interfaces. The task of the mentioned user study involves making the subjects cross and avoid virtual obstacles of different heights that come from different directions. The AR application was implemented in the experiment by using the Head-Mounted Display (HMD) Microsoft HoloLens. Data obtained from the experiment revealed that the interface projected in front of the user from a third-person point of view resulted to improvements in terms of posture, visual stimuli, and safety. en
dc.language.iso en en
dc.publisher IEEE en
dc.rights ©IEEE ja
dc.rights 出版社許諾条件により、本文は2021年12月15日以降に公開 ja
dc.subject Augmented Reality en
dc.subject Exproprioception en
dc.subject HoloLens en
dc.subject Rehabilitation en
dc.subject Obstacle crossing en
dc.title Stepping over Obstacles with Augmented Reality based on Visual Exproprioception en
dc.type.nii Conference Paper en
dc.contributor.transcription フジモト, ユウイチロウ ja
dc.contributor.transcription カンバラ, マサユキ ja
dc.contributor.transcription カトウ, ヒロカズ ja
dc.contributor.alternative 藤本, 雄一郎 ja
dc.contributor.alternative 神原, 誠之 ja
dc.contributor.alternative 加藤, 博一 ja
dc.textversion author en
dc.relation.doi 10.1109/ISMAR-Adjunct51615.2020.00039 en
dc.identifier.NAIST-ID 85628683 en
dc.identifier.NAIST-ID 82044561 en
dc.identifier.NAIST-ID 73292542 en
dc.identifier.NAIST-ID 73292815 en


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