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Towards large scale high fidelity collaborative augmented reality

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dc.contributor.author Damien Constantine, Rompapas en
dc.contributor.author Christian, Sandor en
dc.contributor.author Alexander, Plopski en
dc.contributor.author Daniel Pieter, Saakes en
dc.contributor.author Joongi, Shin en
dc.contributor.author Taketomi, Takafumi en
dc.contributor.author Kato, Hirokazu en
dc.date.accessioned 2019-11-20T05:40:06Z en
dc.date.available 2019-11-20T05:40:06Z en
dc.date.issued 2019-08-27 en
dc.identifier.issn 0097-8493 en
dc.identifier.uri http://hdl.handle.net/10061/13416 en
dc.description.abstract In recent years, there has been an increasing amount of Collaborative Augmented Reality (CAR) expe- riences, classifiable by the deployed scale and the fidelity of the experience. In this paper, we create HoloRoyale, the first large scale high fidelity (LSHF) CAR experience. We do this by first exploring the LSHF CAR design space, drawing on technical implementations and design aspects from AR and video games. We then create and implement a software architecture that improves the accuracy of synchro- nized poses between multiple users. Finally, we apply our target experience and technical implementa- tion to the explored design space. A core design component of HoloRoyale is the use of visual repellers as crowd control elements to guide players away from undesired areas. To evaluate the effectiveness of the employed visual repellers in a LSHF CAR context we conducted a user study, deploying HoloRoyale in a 12.500 m 2 area. The results from the user study suggest that visual repellers are effective crowd control elements that do not significantly impact the user’s overall immersion. Overall our main contribution is the exploration of a design space, discussing several means to address the challenges of LSHF CAR, the creation of a system capable of LSHF CAR interactions along with an experience that has been fitted to the design space, and an indepth study that verifies a key design aspect for LSHF CAR. As such, our work is the first to explore the domain of LSHF CAR and provides insight into designing experiences in other AR domains. en
dc.language.iso en en
dc.publisher Elsevier en
dc.rights ©2019ElsevierLtd.Allrightsreserved. en
dc.rights 出版社許諾条件により、本文は2021年8月28日以降に公開 ja
dc.subject Augmented reality en
dc.subject High fidelity en
dc.subject Game design en
dc.subject Large scale interaction en
dc.title Towards large scale high fidelity collaborative augmented reality en
dc.type.nii Journal Article en
dc.contributor.transcription ダミエン, コンスタンティン ロンパパス ja
dc.contributor.transcription クリスチャン, サンダー ja
dc.contributor.transcription アレクサンダー, プロプスキ ja
dc.contributor.transcription タケトミ, タカフミ ja
dc.contributor.transcription カトウ, ヒロカズ ja
dc.contributor.alternative 武富, 貴史 ja
dc.contributor.alternative 加藤, 博一 ja
dc.textversion author en
dc.identifier.jtitle Computers & Graphics en
dc.identifier.volume 84 en
dc.identifier.spage 24 en
dc.identifier.epage 41 en
dc.relation.doi 10.1016/j.cag.2019.08.007 en
dc.identifier.NAIST-ID 84363886 en
dc.identifier.NAIST-ID 74651076 en
dc.identifier.NAIST-ID 74652520 en
dc.identifier.NAIST-ID 73296261 en
dc.identifier.NAIST-ID 73292815 en

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