Abstract:
In mixed reality that merges real and virtual worlds, it is required to interactively manipulate the illumination conditions in a virtualized space. In general, specular reflections in a scene make it difficult to interactively manipulate the illumination conditions. Our goal is to provide an opportunity to simulate the original scene, including diffuse and specular relfections, with novel viewpoints and illumination conditions. Thus, we propose a new method for estimating diffuse and specular reflectance parameters using the geometries and images of real scenes. The experiment results showseveral estimates of surface reflectance properties and the relighting of scenes under novel viewpoints and illumination conditions.