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Browsing 国際会議発表論文 / Proceedings by Submit Date

Browsing 国際会議発表論文 / Proceedings by Submit Date

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  • Nicko, R. Caluya; Alexander, Plopski; Jayzon, F. Ty; 武富, 貴史; 加藤, 博一; Christian, Sandor (IEEE, 2018-08-30)
    Work space simulations help trainees acquire skills necessary to perform their tasks efficiently without disrupting the workflow, forgetting important steps during a procedure, or the location of important information. ...
  • Alexander, Plopski; Mori, Ryosuke; 武富, 貴史; Christian, Sandor; 加藤, 博一 (Springer, Cham, 2018-06-02)
    With age, changes to the human nervous system lead to a decrease in control accuracy of extremities. Especially, reduced control over the fingers gravely affects a person’s quality of life and self-reliance. It is possible ...
  • Alexander, Plopski; Varunyu, Fuvattanasilp; Jarkko, Poldi; 武富, 貴史; Christian, Sandor; 加藤, 博一 (IEEE, 2018-08-09)
    With increasing complexity of system maintenance there is an increased need for efficient tutorials that support easy understanding of the individual steps and efficient visualization at the operation site. This can be ...
  • 秋山, 諒; 山本, 豪志朗; 武富 貴史; Alexander, Plopski; Amano, Toshiyuki; Christian, Sandor; 加藤, 博一 (IEEE, 2018-08-30)
    Using projection mapping, we can control the appearance of realworld objects by projecting colored light onto them. Because a projector can only add illumination to the scene, only a limited color gamut can be presented ...
  • Qirui, Zhang; 武富, 貴史; Alexander, Plopski; Christian, Sandor; 加藤, 加藤 博一 (2017-07-02)
  • Yuichiro Fujimoto,Goshiro Yamamoto,Takafumi Taketomi,Jun Miyazaki,Hirokazu Kato (IEEE, 2012-11)
    The objective of this study is to investigate the relationship between the features of augmented reality (AR) and human memorization ability. The basis of this relation is derived from the following features. The AR feature ...
  • Toshiyuki Amano,Hirokazu Kato (Springer, 2009-07)
    In this paper we describe about use of the projector camera feedback system for shape disparity check of the textured object. Using the negative feedback in the proposed system, we realized real time shape disparity ...
  • Takafumi Taketomi,Janne Heikkila (IEEE, 2015-3)
    SLAM algorithms are widely used in augmented reality applications for registering virtual objects. Most SLAM algorithms estimate camera poses and 3D positions of feature points using known intrinsic camera parameters that ...
  • Goshiro Yamamoto, Ichiroh Kanaya,Keiko Yamamoto, Yuki Uranishi,Hirokazu Kato (IEEE, 2011-10)
    Computer-aided design (CAD) system conventionally have been widely used to support designers for creating, modifying, adding something to or removing something from objects by showing simulated objects on computer screen. ...
  • Takafumi Taketomi,Angie Chen,Goshiro Yamamoto,Hirokazu Kato (Springer, 2014-06)
    An augmented reality (AR) technology enables to show an additional information by superimposing virtual objects onto the real world. The AR technology is gradually used in the learning environment for observing unseeable ...
  • Makoto Fujisawa,Hirokazu Kato
    This paper presents a fast simulation method for turbulent flow which uses a particle method and wavelet analysis. To simulate fluid flow, the method uses smoothed particle hydrodynamics (SPH), which discretizes the fluid ...
  • Toshiyuki Amano,Hirokazu Kato (ACM, 2008-8)
    In this paper, a dynamic appearance enhancement method for the less saturated object is proposed. The appearance enhancement method proposed in this paper is realized with a projector camera dynamic feed back system. ...
  • Makoto Fujisawa,Hirokazu Kato (Springer, 2009-7)
    This paper presents an interactive fluid simulation system using augmented reality interface. The presented system uses Smoothed Particle Hydrodynamics to simulate the behavior of liquid and adopts a particle-particle ...
  • Yuichiro Fujimoto,Goshiro Yamamoto,Hirokazu Kato,Jun Miyazaki (ACM, 2012-3)
    This study aims to investigate the effectiveness of Augmented Reality (AR) on user's memory skills when it is used as an information display method. By definition, AR is a technology which displays virtual images on the ...
  • Takafumi Taketomi,Kazuya Okada,Goshiro Yamamoto,Jun Miyazaki,Hirokazu Kato (IEEE, 2013-10)
    In general, video see-through based augmented reality (AR) cannot change the magnification of camera zooming parameter due to the difficulty of dealing with changes in intrinsic camera parameters. To realize the usage of ...
  • Marina Atsumi Oikawa,Takafumi Taketomi,Goshiro Yamamoto,Makoto Fujisawa,Toshiyuki Amano,Jun Miyazaki,Hirokazu Kato (IEEE, 2012-5)
    This paper addresses the problem of tracking textureless rigid curved objects. A common approach uses polygonal meshes to represent curved objects and use them inside an edge-based tracking system. However, in order to ...
  • Yuichiro Fujimoto,Jun Miyazaki,Takafumi Taketomi,Hirokazu Kato,Bruce H. Thomas,Goshiro Yamamoto,Ross T. Smith (IEEE, 2014-3)
    We demonstrate the geometrically-correct projection-based texture mapping onto a deformable object like a cloth. This system can be used to simulate design that involves change in shape, such as sheets of malleable material. ...
  • Marina Atsumi Oikawa,Igor de Souza Almeida,Takafumi Taketomi,Goshiro Yamamoto,Jun Miyazaki,Hirokazu Kato (IEEE, 2012-11)
    This paper presents an application of Augmented Reality (AR) in Rapid Prototyping (RP) of non-textured rigid curved surfaces. By enhancing the prototypes with AR, evaluation of its design and aesthetic concepts in real-time ...
  • Takafumi Taketomi,Janne Heikkila (IEEE, 2015-09)
    In this paper, we propose a method for handling focal length changes in the SLAM algorithm. Our method is designed as a pre-processing step to first estimate the change of the camera focal length, and then compensate for ...
  • Toshiyuki Amano,Hirokazu Kato (IEEE, 2010-06)
    Visual impairment is a common problem for people worldwide. The projector-based AR technique has the ability to change the appearance of real objects, and it can help to improve visibility for the visually impaired. We ...

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